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Q*BERT: THE STARVING ARTIST: "BROKEBURT"

player model & elevators: adrian sinfuego

programming: nico susanto, leo jiang

sound: jeffrey wei

GAMEPLAY DEMO

plot: the story of brokeburt, a struggling artist who paints sculptures to build a portfolio and secure a job to fix his studio's slimy pipes and end sleep-deprived hallucinations.

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idea creation: reimagined q*bert as a painter who colors tiles as he

moves, and kept the original game's janky controls from the joystick.

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art creation: i designed the game's environment, enemies, and level layout for brokeburt. we transformed the original game's enemies (snake and bad ball) into painter-themed enemies (paintbrush and slime). i crafted, uv-mapped, animated and textured 3d models. i made the art studio from parts with an initial concept as his wall decor, and themed the ui to brokeburt’s story, all while keeping an artsy style and low poly models.

SLIME ENEMY

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sketches, concept art,  animation concepts

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- round

- green

- less menacing

slime_model_screenshot.png
slime_standardSurface1_BaseMap.png

final model, texturing, animation​

PAINTBRUSH ENEMY

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sketches, concept art

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- boxy shape language

- light color scheme

- more friendly

paintbrush_screenshot.png
paintbrush_standardSurface1_AlbedoTransparency.png

final idle, attack, and aggro animations​

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- dull teal color scheme with bright red attacks

Q*BERT CONCEPT ART

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UI

win.png
settings.png
title screen.png
game over.png
main menu.png
ui for ingame.png

UI TEXT PROCESS

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UI CONCEPT ART

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possible ui concept art_edited.jpg

ENVIRONMENT

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STUDIO LIGHTS

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PYRAMID BLOCKS PROCESS

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1) model in maya

2) texture in substance painter

3) adjust in unity

4) add to final unity scene

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cube2_standardSurface1_AlbedoTransparency.png
cube2_standardSurface1_Normal.png

ENVIRONMENT CONCEPT

wall.png

STORYBOARD

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© 2023 by anya kanodia

anya kanodia - eportfolio

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