H.I.L.T
player art & pause menu: joseph kim
programming: jason chan, josh james
sound: yiming jia
GAME TRAILER
plot: the plot of H.I.L.T. is about a rebellious player armed with highly intelligent laser technology or a sword hilt clearing 3 levels of elite enemies and a boss, to destroy an evil virus and customize your build. be careful, if you die your data is cleared.
idea creation: i built off of our team’s ideas to suggest a pixel art cyber world with a dystopian feel, and the player must fight infected robots.
art creation: i created all the art assets, minus the player, and used dark pixel art with some neon touches to keep the cyber theme. i designed menacing tanky, ranged, melee, and boss enemies, utilizing shape language. after many iterations, the final product is in the correct perspective, cohesive, contrasting, and visually appealing.
RANGED ENEMY



sketches, concept art, sample animation
​
- one sword one laser
- triangular shape language







animation outlines​
​
- pixelized to make finals
interims idle, attack, and aggro animations​
​
- recolored to grays and red attacks
- both laser attacks
- more reactive



final idle, attack, and aggro animations​
​
- dull teal color scheme with bright red attacks
MEELE ENEMY


sketches, concept art
​
- boxy shape language
- light color scheme
- more friendly



animation outlines​
​
- pixelized to make finals



interims idle, attack, and aggro animations​
​
- square head
- menacing



final idle, attack, and aggro animations​
​
- dull teal color scheme with bright red attacks
TANKY ENEMY

sketches, concept art
​
- round/boxy shape language
- dark colors
interims idle, attack, and aggro animations​
​
- dark gray color scheme
final idle, attack, and aggro animations​
​
- square shape language
- dull teal color scheme with bright red attacks
- cleaner animations
- correct angle









animation outlines​
​
- pixelized to make finals
BOSS ENEMY





SPAWN
DEATH


sketches, concept art
​
- wide
- teal color palette
- cyborg mech
animation outlines​
​
- pixelized to make finals
final spawn, attack, and death animations​
​
- dark gray color scheme (for camouflage)
- more human shaped
- hover
- multiple projectile attacks
(bomb & laser effect added in unity)

BOMB ATTACK

EXTENSTION ATTACK

LASER ATTACK
ENVIRONMENT




UI




STORYBOARD/OTHER

