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H.I.L.T

player art & pause menu: joseph kim

programming: jason chan, josh james

sound: yiming jia

GAME TRAILER

plot: the plot of H.I.L.T. is about a rebellious player armed with highly intelligent laser technology or a sword hilt clearing 3 levels of elite enemies and a boss, to destroy an evil virus and customize your build. be careful, if you die your data is cleared.

 

idea creation: i built off of our team’s ideas to suggest a pixel art cyber world with a dystopian feel, and the player must fight infected robots.


art creation: i created all the art assets, minus the player, and used dark pixel art with some neon touches to keep the cyber theme. i designed menacing tanky, ranged, melee, and boss enemies, utilizing shape language. after many iterations, the final product is in the correct perspective, cohesive, contrasting, and visually appealing.

RANGED ENEMY

Untitled33_20230726100659.png
Untitled32.png
enemy1_idle (1).gif

sketches, concept art, sample animation

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- one sword one laser

- triangular shape language

Untitled35_20230726201540.png
Untitled35_20230726201534.png
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enemy1_aggro_recolored.gif
enemy1_attack_recolored.gif
enemy1_idle_recolor.gif

animation outlines​

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- pixelized to make finals

interims idle, attack, and aggro animations​

​

- recolored to grays and red attacks

- both laser attacks

- more reactive

enemy1_idle.gif
enemy1_attack.gif
enemy1_aggro.gif

final idle, attack, and aggro animations​

​

- dull teal color scheme with bright red attacks

MEELE ENEMY

Untitled55.jpg
enemymelee.png

sketches, concept art

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- boxy shape language

- light color scheme

- more friendly

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Untitled41_20230727184812.png
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animation outlines​

​

- pixelized to make finals

enemy_meele_idle_recolor.gif
enemy_meele_attack_recolored.gif
enemy_melee_aggro_recolor.gif

interims idle, attack, and aggro animations​

​

- square head

- menacing

enemy_meele_attack.gif
enemy_meele_idle.gif
enemy_melee_aggro.gif

final idle, attack, and aggro animations​

​

- dull teal color scheme with bright red attacks

TANKY ENEMY

AIL4fc_7OVdsiq5May_7ZuXpA1suKGGC.png

sketches, concept art

​

- round/boxy shape language

- dark colors

interims idle, attack, and aggro animations​

​

- dark gray color scheme

final idle, attack, and aggro animations​

​

- square shape language

- dull teal color scheme with bright red attacks

- cleaner animations

- correct angle

enemy2_tanky_idle.gif
enemy2_tanky_aggro.gif
enemy2_tanky_attack.gif
enemy_tanky_idle_recolored.gif
enemy_tanky_aggro_recolored.gif
enemy_tanky_attack_recolor.gif
Untitled51_20230803174558.png
Untitled51_20230803174554.png
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animation outlines​

​

- pixelized to make finals

BOSS ENEMY

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Untitled45_20230731155719.png
Untitled45_20230731155721.png

SPAWN

DEATH

section0_boss_spawn.gif
section0_boss_death2.gif

sketches, concept art

​

- wide

- teal color palette

- cyborg mech

animation outlines​

​

- pixelized to make finals

final spawn, attack, and death animations​

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- dark gray color scheme (for camouflage)

- more human shaped

- hover

- multiple projectile attacks

(bomb & laser effect added in unity)

section_boss0_attack2_throwing.gif

BOMB ATTACK

section0_boss_attack1.gif

EXTENSTION ATTACK

section0_boss_attack3.gif

LASER ATTACK

ENVIRONMENT

image.png
flashdrive_coin-1.png.png
battery-1.png.png
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UI

win_screen.gif
start_screen.gif
gameover.gif
image.png

STORYBOARD/OTHER

Untitled38.jpg
Untitled37.jpg

© 2023 by anya kanodia

anya kanodia - eportfolio

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